

It can sometimes take a very long time to unravel a mystery, explain a certain alliance, or deliver on an earlier tease. That brings us to the one flaw in an otherwise terrific story.

Every important character has a pay-off to their set-up, although you might have to wait a while to see them all. Moreover, each character grows in the game, in small or large ways. Each character has a distinct personality with a clear set of priorities and motivations.

This is reinforced by the precise, crisp characterization of the world's many heroes, villains, and hangers-on. Linda did an exceptional job laying out the political, cultural, religious, martial, racial, and economic realities of Valandis, resulting in a believable world where character decisions are defensible, even when unsavory. This is the historical context for the brilliant narrative in Chained Echoes, which delivers extraordinary world-building, character development, and story-telling. The three independent kingdoms on the continent, Taryn, Gravos, and Escanya, have fought a bloody war for decades. Once home to the magical city of Nhysa, the world's center of magical teaching, Valandis in more recent times has been wracked by warfare. The game takes place on the continent of Valandis, separated by oceans from neighboring kingdoms and city states. Like most great RPGs, Chained Echoes has an epic backstory. That is absolutely the case with Chained Echoes, a throwback turn-based role-playing game that is primarily composed of the blood, sweat, and tears of one man: Matthias Linda. Yet with a clear vision and enough time and funding, a single person can, in some cases, create a game more interesting than those produced by legions of developers, programmers, modelers, artists, and play testers. In the video game industry we're used to seeing teams of hundreds working on high-profile video games for years, and then not always delivering on time or on promises made. By Evan Norris, posted on 08 January 2023 / 5,628 Views
